About me

I strive to help the sound designers and composers make the best interactive soundscapes and music with all the new technologies possible, so that the players can delightfully immerse themselfs in the game!


Robin is a very good audio programmer I worked with on XIII Remake. We definitely built together with the audio implementation of the game. He demonstrates a good understanding of the audio perspective. He is all the time dedicated to giving the best audio quality result in audio programming. He is self-motivated to reach the level we need. As Audio designer I strongly recommend him on your next projects.

When Robin started he quickly integrated himself in the company and managed to get up to speed in a short amount of time. His interest in audio programming helped tremendously in improving the inter-department workflows between programming and audio production. His other tasks on creating gameplay features were also done proficiently and with the expected timeframe in mind.

He frequently shows initiative when problems arose and gave good input on how to solve them.Robin has shown strong soft skills as he frequently helped programmers and non-programmers alike from very different backgrounds and understanding of programming with the issues they have encountered during their work.

As a student, in his first co-working experience, Robin exceled all the expctations as he showed to not only be able to meet project deadlines, but also looking to involve himself in other projects of the company, based on parallel discussions he had with the rest of the co-workers, as the entire team worked in an open-space environment. This showed tremendous initiative and eagerness to learn and improve his hard and soft skills.

The challenge he had was a very demanding one and he showed enormous ability to balance deliverables and an unusual early capacity to make tough decisions regarding what the final product can be ragarding the time he had to develop it. In terms of hard skills, Robins is very organized, both coding and documenting.

João Carvalho, CEO at GOATPixel


Professional Experience

Junior Audio Programmer @ PlayMagic. Sep 2019-Sep 2020

  • Remake of XIII, for PS4, Xbox One, Nintendo Switch and PC.
    • Responsible for the implementation of all the audio.
    • Developed using Unity (C#) and FMOD Studio.

Internship Software Engineering @ Braver. Feb 2019 – July 2019

  • Development and research on the creation of On-Air Graphics for live broadcasts, with a focus on esports, using Unity Real-time rendering engine to create a prototype. Link to project

Associate Programmer & Music Composer @ Whales & Games. 2017 – Sep 2019

For my full experience check my LinkedIn here.


Programming Languages

  • C#

  • C++

Soft Skills

  • Team Management

  • Community Management


  • Unity

  • FMOD Studio & WWise

  • SDL

  • Juce


  • English

  • Portuguese

  • Dutch

Contact Me