About me

I strive to help the sound designers and composers make the best interactive soundscapes and music with all the new technologies possible, so that the players can delightfully immerse themselfs in the game!


Robin is a very good audio programmer I worked with on XIII Remake. We definitely built together with the audio implementation of the game. He demonstrates a good understanding of the audio perspective. He is all the time dedicated to giving the best audio quality result in audio programming. He is self-motivated to reach the level we need. As Audio designer I strongly recommend him on your next projects.

Professional Experience

Junior Audio Programmer @ PlayMagic. Sep 2019-Sep 2020

  • Remake of XIII, for PS4, Xbox One, Nintendo Switch and PC.
    • Responsible for the implementation of all the audio.
    • Developed using Unity (C#) and FMOD Studio.

Internship Software Engineering @ Braver. Feb 2019 – July 2019

  • Development and research on the creation of On-Air Graphics for live broadcasts, with a focus on esports, using Unity Real-time rendering engine to create a prototype. Link to project

Associate Programmer & Music Composer @ Whales & Games. 2017 – Sep 2019

For my full experience check my LinkedIn here.


Programming Languages

  • C#

  • C++

Soft Skills

  • Team Management

  • Community Management


  • Unity

  • FMOD Studio
  • WWise
  • Cubase


  • English

  • Portuguese

  • Dutch


Contact Me

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